Monday, April 18, 2011

RPG Crosstalk Show 06

This episode is hosted by Rich of Canon Puncture show and Tom of Knights of the Night.

How to contact us:
Updates and Announcements:

We have two new shows!
  • Self-Critical Hits
  • The Grumpy Celt

Shows:
Canon Puncture

Episode 110: Game Advocates - 1,001 Nights

    * Evan Torner talks about 1,001 Nights
    * Its a storytelling game inspired by the Arabian Nights



Designer vs Reality

Episode 23: Starshine Playtest 1A

    * World/Character creation session
    * Decided on a Victorian Steampunk setting


Episode 24: Starshine Playtest 1B

          o The characters created in episode 23 start their adventure

          o A cabal of industrialists is trying to muscle inventors, scientists, and engineers into joining them, and it’s up to the PCs to unravel their scheme.
          o Tried to go light on the challenges so the other parts of the game could be tested.


Episode 25: Starshine Playtest 1C

          o The adventure continues.
          o Challenge mechanics used with: interrogation, combat, and chemical analysis.



The Grumpy Celt

RPG Reviews: Castle WTF

          o A podcast review of the terrible 1E D&D module, Castle Greyhawk.


RPG Column: A Mission Statement

          o A Mission Statement - where Robert talks about what he wants in RPGs



RPG Reviews: Blood Meridian, the RPG

          o A podcast review of Blood Meridian, by Cormac McCarthy




Here Be Gamers!

    * They have had a number of blog posts out about various RPGS they have gotten and taken a look at



Jennisodes
    Episode 37: Game Developing

    * Jenn talks to game developer Matthew Grau from Wildfire games and CthulhuTech
    * They talk about game development and the differences between developing card games, rpgs, easy/hard rule sets, video games, and miniatures


    Episode 38: Kickstarter and Do: Pilgrims of the Flying Temple

    * Jenn talks with Daniel Solis about his kickstarter that he is doing and the success he has had within 24 hours. The kickstarter is still going through May and they are in the middle of higher contributions.
    * They also discuss the influences on the game and how it is played.



Knights of the Night
    Episode 35: Get Him to the Greek

    * In this episode of the series one member of the Task Force meets with Nico, a mentor, about a bee relic, while the rest of the team goes to a construction site to check it out...at night... wearing construction outfits (hardhats, earplugs etc). They scope out the site at night and hangout at the coffeehouse to plan the stakehouse
    * Back at the hideout, Michael Clay speaks to Nico about the relic. They talk about the research Michael did and Michael needs to find out everything about it. They decide to meet at the library the next day to research Crowly


    Episode 36: Congregation

    * In this episode of the series the rest of the Task Force begins to plan out how they will scope out the construction site. The group discusses different ways to get onto the site and things they need to look for. They need to find out about the layout, the security systems, information about the relic


    Episode 37: Inner Voices

    * In this episode of the series Michael Clay is in the Cleveland Library researching the ritual needed to shut down the enemy when he starting hearing music, then a strange voice. He strikes a deal with an unknown spirit and then has to convince the rest of the strike force that he can control it..




Märklighetstroget:
No episodes were released during the last two weeks.

Mom’s Basement
No episodes were released during the last two weeks.

Narrative Control
No episodes were released during the last two weeks.

Shark Bone Podcast
    Episode: CHUM10 - Game Design

    * A chat with Lenny Balsera about game design
    * Why do you design a roleplaying game? Raw enthusiasm, your game isn’t out there.
    * Sitting down and starting a game - asking others about the idea and if it is possible
    * Then what? Playtesting


    Episode 53: Three Musketeers

    * Three Musketeers topics
          o Mistaken identity
          o All for One One for All motto for the gaming table
    * They discuss foreshadowing within the game. They give the example of Finding Nemo about sharks and sea turtles.
    * Once they establish what foreshadowing is and how cool it is, they discuss how to put it into your game


Episode 54: Fifth Element

    * Fifth Element topic
          o The Chaos. Problem one after problem - Hectic pace - good for cons, might be a bit much for weekly, perhaps one week madness, the next recover, then back to madness.
          o Factions more interesting than individuals - groups of enemies!
          o Lots of groups of people after the same thing
    * Relationship maps - giving the game master fuel.
    * Stellar Winds. (calls it Stellar Drift in podcast) - Crunching sci-fi RPG - too Crunchy? Time will tell



Self Critical Hits
    Episode 13 - Bad Romance

    * The group discusses romance in rpgs and carries on to a Dragon Age 2 post about romance options. Then they discuss how to use romance with characters in an interesting way. (What they found on blogs and forums with different games, Fiasco/BW)
    * They also discuss about various games, such as what they did this week (Fiasco! Mouse Guard, Apocalypse World)



    Episode 14 - That’s ‘Mr. GM’ to You

    * The power of the GM. Older - more GM power and Newer - less GM power and with players having more control over narrative.
    * But is there really a problem? How many bad GMs are there out there?

Sunday, April 3, 2011

RPG Crosstalk Show 05

This episode is hosted by Jenn of Jennisodes and Dan of Designer vs. Reality.

How to contact us:
Updates and Announcements:

  • Contest 100+ members.  Winners announced!
  • Fille from Stockholm
  • Joshua E Koitzsch
  • Matt from Redlands CA

Shows:
Canon Puncture Show:
Episode 109:  PEW pt 2
    • Rich and Arnold announce the winner of the PEW (Pure Epic Win Moment) Contest, none other than RPGCrosstalk member - Dan Maruschak!
    • They continue to discuss a small con Arnold recently hosted at his house (called PEWCon, sounds like “Puke On”), the ups and downs of it
    • Lastly, Rich does a mini review of RPGKids and Dread House, both RPGs for kids

Designer vs Reality
Episode 21: Pilgrim Playtest 1A
    • Start out with character creation
Episode 22: Pilgrim Playtest 1B
    • Dan, Leo, and Nolan playtest Leo’s game Pilgrim.
    • It’s a GM-less game set in a dystopian future where the characters are on a pilgrimage to get “reskinned” and have the burdens on their souls lifted. The pilgrimage is the frame story, but the actual action of the game happens in flashback as the characters discuss the events that led them to their present condition.

Here Be Gamers- no show in the last two weeks

Jennisodes
    Episode 34: The Commercial side of Gaming
  • Jenn talks to Graham Walmsley about selling games at stalls and online over in the UK.
  • They discuss what kinds of indie games gamers like over there and how to sell these games (by knowing what he talks about and is passionate about the games)
  • Graham is very excited about the games he sells.  The kind of enthusiasm you want to see in everyone selling a product.
    Episode 35: Human Contact
  • Jenn talks to Joshua AC Newman about his game Human Contact
  • It’s a collaborative world building game set in a science fiction world with the Academy coming onto the Colony planet.
  • Discuss the artwork, the linguistics mechanic, and how Joshua designed the game. Look out for other Shock based games coming out soon!
    Episode 36: Kickstarter
  • Jenn talks with Joshua again about Kickstarter and how to do it successfully

Knights of the Night
Episode 33: The Infection of Dissension (World of Darkness game)
  • Explanations of mechanics are good - players explain what they are rolling and the GM asks if they want to add anything. 
  • One of the team members got infected! The group argues about bringing a corpse that might be infected to the safehouse. Each player posed reasons why it was good or not - compelling arguments! 

Märklighetstroget: Episode 08: Pitfalls  
  • Interview with Karl Bergström from the interactive institute about common pitfalls in RPGs and how to avoid them.
  •  They also discuss GNS theory briefly as one of many tools that can help players come to an agreement on what they want out of a campaign and, thus, avoid some of the problems brought up in the episode.

Mom’s Basement:    Episode 27: Demilich and What Makes an RPG
    • What makes an rpg - roleyplaying or just using funny voices
    • Decided that there has to be a natural intuitive connection between the roleplaying and the mechanics
    • Demilich - Noam Rosen’s Game
    • A lot of cool strategy elements in it, the playtest lost a little roleplaying
    • Discussed how the playtest went and how it could be made better, what was confusing, things that need to be added (more rules for multiple sessions)


Narrative Control: 
    Episode 62 - Retcon!
  • Idea 1 - How to get a game back from over the edge
  • Using “frames” or the subjective nature of a story to justify play not being what “actually happened”.
  • Examples from movies, games and storytelling tropes.

    Episode 63 - Making the bits compelling
  • Getting the players invested in your set pieces (locations, people, etc)
  • Four tips for doing so:
    • Actionable - Players can make a difference
    • Need - It’s got something the PCs want or need
    • Reincorporate the PC aspects - It’s a mirror of the PCs issues
    • Movable pieces - Include things the PCs can use as resources.

    Episode 64 - Lenisode
  • Lenny Balsera ideas - 15 minute prep (GM frame 3 scenes that hit the beliefs of the characters in the most unsubtle way you can)
  • Compells within the game (BW/Dresden/Fate) - give them a FATE chip to make the player/character MAKE a decision (not just to give them a fate chip)

SharkBone:
Episode 50 - Alien and Lines and Veils
    • Horror movie - concept of taking a small part of the movie/literature and building up on that part (putting Dracula on a boat slowly killing all the characters)
    • Characters who have one profession but end up being forced to go find the aliens but its in the contract!! (small print)
    • Discussed lines and veils and how to go to the limit but notice your friends reactions and backtrack if necessary
    • Always depends on the table and needs to be discusses
Episode 51 - Celebration
    • 1 Year Celebration giveaway! Throughout the show
    • Covered favorite topics from the year
      • Talked about Let it Ride and Dice pools

Sunday, March 20, 2011

RPG Crosstalk Show 04

This episode is hosted by Sean of Narrative Control and Rich from Canon Puncture show.

How to contact us:
Updates and Announcements
  • Contest - once we get up to 100 members (sans administrators/podcasters) there will be prizes. YES, PLURAL - PRIZES!
  • A New Show! Knights of the Night Actual Play podcast

The Shows

Canon Puncture show 108: Game Advocates - Unknown Armies
  • Ryan Macklin discusses Unknown Armies by Atlas Games
  • Unknown Armies is a transcendental modern horror game
  • It’s creepy and gritty, very evocative text and world setting
  • Probably need to have lines and veils with this book

Designer vs Reality Episodes 18,19,20: Shadows Playtest 1A, 1B, 1C
  • The group plays a new game - the working title is Shadows and the game is a creation of Nolan, who was a player in Dan Maruschak’s Final Hour of a Storied Age
  • Shadows is a low magic medieval fantasy game, with more of a storybook than “grim and gritty” tone. There is some inspiration from Frankenstein (the mad scientists) and the anime series Full Metal Alchemist
  • In this episode, Dan edits in some bits where he reads out information that wouldn’t be normally accessible for people listening to an AP podcast, it really helps listeners keep on track, a great idea


Here Be Gamers - no show in the last two weeks

Jennisodes: Episode 31 Tragedy and Gaming
  • Jen talks to Jen Dixon about tragedies and experiences in real life and bringing that into your characters
  • Talking to your game group about lines and veils, canceling a game night, or just hanging out

Jennisodes: Special Episode Dreamation Mini-views
  • Jenn shared three mini-interviews she conducted at Dreamation 2011
  • From her question quest she asked some of her friends and random gamers she pulled into a room these questions
Jennisodes: Episode 33 - Kids and Gaming
  • Jenn chats with Becca (@Tallula on twitter) and Fraser from Accidental Survivors about their kids, balancing gaming and family life, and what they want to teach their kids
  • A light fun episode with some game ideas to play with younger children



Knights of the Night Actual Play Episode 32 The Cost of Friendship
  • World of Darkness “Shit Luck”
  • Shorter episodes - AP cut into 45-55 minute episodes
Märklighetstroget - No episodes were released during the last two weeks.
 
Mom’s Basement: Episode 24 Playtesting and Deathbird Black
  • Talk about the value of playtesting and helping game designers to work towards finishing their games
  • Game Designers - have other groups playtest your game when it is ready
  • Controversy surrounding the Secret lives of Serial Killers
  • Deathbird Black playtest “Comedy noir.  Tongue-in-cheek, dice-flinging fun”
  • Secret Lives of Serial Killers and Deathbird Black were created for the Ronnies. http://www.indie-rpgs.com/forge/index.php?board=77.0

Mom’s Basement: Episode 25: Despair, Vampires and Ingenero
  • Vampires - how to make vampires potent
  • Creating possible scenarios and game mechanics for mass hysteria
  • Playtest Ingenero
    • Similar to narrative Gurps
    • Discussed character creation - influences, beliefs
    • Spending chips in game to challenge - Risk/reward wasn’t working out in the playtest, building the narrative and scene pacing
    • Good start to a game - needs some development and editing
Mom’s Basement: Episode 26: Final Hour of a Storied Age and Epic Fantasy
  • The crew discusses their play of Final Hour of a Storied Age
  • The show ends with a discussion on opinions on high fantasy, which is interesting, talking about multiple media and gaming
Narrative Control: Episode 61 Embrace Your Doom
  • Recording with Karen Twelves in response to her blog post
  • The reward of playing to fail gloriously
  • How to do it.
  • Three examples
SharkBone: Episode 48
  • Lenny Balsera from Evil Hat visits the show
  • Jurassic Park
    • Exotic Locations (Car Case in trees)
    • Bad things happen when you go to the bathroom
    • Throwing future/past NPCs or monsters into the game
  • Aspects
    • Lenny Balsera discusses the awesome stuff about aspects
    • Fate System
    • Significant details that makes the character unique

SharkBone: Episode 49
  • Almost on the podcastosphere for a year!
  • Saving Private Ryan
    • Going after someone, finding them and not wanting to leave
    • Keeping to your personal “code”
  • Minis & Battlemats
    • Knowing locations/representation and visual space
    • Visual terrain good for new players?
Learn Swedish with Thom!
  • Spell
  • Fog
  • Dragon
Direct Download: 
http://www.canonpuncture.com/audio/rpgcrosstalk-show-04.mp3

Sunday, March 6, 2011

RPG Crosstalk Show 03

This episode is hosted by Jenn of Jennisodes and Dan from Designer vs. Reality.

How to contact us:
Updates and Announcements
  • Contest - once we get up to 100 members (sans administrators/podcasters) there will be a prize. A PRIZE!

The Shows
Canon Puncture Show 107: IIEE

Designer vs Reality 17: Final Hour of a Storied Age Playtest 8D
  • Concludes the story arc started in episode 14
  • This playtest showed the game was solid enough to start asking for external testers

Here Be Gamers 40: We’re baaack
  • They are back and have been on the air for three years!
  • Avatar Last Airbender 4th edition game - 15/20 years in the future

Jennisodes 29: He said..She said
  • Jenn talks to Randall and Anna Walker about how they got into D&D
  • Randall has gamed for 25 years, Anna just started
  • They talk about how their relationship has grown and changed and what perspectives they bring to the table now

Jeninsodes 30: Tricks and Tips
  • Phil and Chatty DM from Dungeon Master Guys podcast
  • Bringing tips and tricks in from other games

Märklighetstroget - no show in the last two weeks

Mom’s Basement - no show in the last two weeks

Narrative Control 60: The LOST Episode
  • Information being lost between the GM and the Players
  • Detailing a scene for 10 minutes - information can get lost (too much, people not listening to everything, forgetting to state something)
  • Trusting in each other to give the information needed to progress the story
  • Communication is key between the GM and player - expectations, where the story is going, not keeping secrets to mess over the players later
  • Games need limitations to create amazing characters
  • Don’t horde the cool! Everyone should do cool things

Shark Bone 47:
  • Dances With Wolves
    • Creating a character reputation
    • Character journal - can leave it behind within the story to create problems
    • Finding an NPC journal with information in it
  • Props
    • props don’t tie into the mechanics of the game
    • Sending out emails (for modern age game) Snail mail or scrolls!
    • Creating immersion
    • Bugging people with props takes away from the game (maybe you shouldn’t have props)
Shark Bone CHUM09 - Adding Color to your RPGS
  • Actual colors - gaming is very oratory (speaking and exercising our brains)
  • Visual cue for the characters
  • Color inspires mood and emotions
  • What emotion is your character doing at that moment? Use the color in your description to enhance the game
Learn Swedish with Thom!
  • RPG (roleplaying game!)
  • Gamemaster
  • Player

Direct Download: 
http://www.canonpuncture.com/audio/rpgcrosstalk-show-03.mp3