This episode is hosted by Rich of Canon Puncture show and Tom of Knights of the Night.
How to contact us:
- forums: www.rpgcrosstalk.webs.com
- email: rpgcrosstalk@gmail.com
- twitter: @rpgcrosstalk
- facebook page: RPG Crosstalk
We have two new shows!
- Self-Critical Hits
- The Grumpy Celt
Shows:
Canon Puncture
Episode 110: Game Advocates - 1,001 Nights
* Evan Torner talks about 1,001 Nights
* Its a storytelling game inspired by the Arabian Nights
Designer vs Reality
Episode 23: Starshine Playtest 1A
* World/Character creation session
* Decided on a Victorian Steampunk setting
Episode 24: Starshine Playtest 1B
o The characters created in episode 23 start their adventure
o A cabal of industrialists is trying to muscle inventors, scientists, and engineers into joining them, and it’s up to the PCs to unravel their scheme.
o Tried to go light on the challenges so the other parts of the game could be tested.
Episode 25: Starshine Playtest 1C
o The adventure continues.
o Challenge mechanics used with: interrogation, combat, and chemical analysis.
The Grumpy Celt
RPG Reviews: Castle WTF
o A podcast review of the terrible 1E D&D module, Castle Greyhawk.
RPG Column: A Mission Statement
o A Mission Statement - where Robert talks about what he wants in RPGs
RPG Reviews: Blood Meridian, the RPG
o A podcast review of Blood Meridian, by Cormac McCarthy
Here Be Gamers!
* They have had a number of blog posts out about various RPGS they have gotten and taken a look at
Jennisodes
Episode 37: Game Developing
* Jenn talks to game developer Matthew Grau from Wildfire games and CthulhuTech
* They talk about game development and the differences between developing card games, rpgs, easy/hard rule sets, video games, and miniatures
Episode 38: Kickstarter and Do: Pilgrims of the Flying Temple
* Jenn talks with Daniel Solis about his kickstarter that he is doing and the success he has had within 24 hours. The kickstarter is still going through May and they are in the middle of higher contributions.
* They also discuss the influences on the game and how it is played.
Knights of the Night
Episode 35: Get Him to the Greek
* In this episode of the series one member of the Task Force meets with Nico, a mentor, about a bee relic, while the rest of the team goes to a construction site to check it out...at night... wearing construction outfits (hardhats, earplugs etc). They scope out the site at night and hangout at the coffeehouse to plan the stakehouse
* Back at the hideout, Michael Clay speaks to Nico about the relic. They talk about the research Michael did and Michael needs to find out everything about it. They decide to meet at the library the next day to research Crowly
Episode 36: Congregation
* In this episode of the series the rest of the Task Force begins to plan out how they will scope out the construction site. The group discusses different ways to get onto the site and things they need to look for. They need to find out about the layout, the security systems, information about the relic
Episode 37: Inner Voices
* In this episode of the series Michael Clay is in the Cleveland Library researching the ritual needed to shut down the enemy when he starting hearing music, then a strange voice. He strikes a deal with an unknown spirit and then has to convince the rest of the strike force that he can control it..
Märklighetstroget:
No episodes were released during the last two weeks.
Mom’s Basement
No episodes were released during the last two weeks.
Narrative Control
No episodes were released during the last two weeks.
Shark Bone Podcast
Episode: CHUM10 - Game Design
* A chat with Lenny Balsera about game design
* Why do you design a roleplaying game? Raw enthusiasm, your game isn’t out there.
* Sitting down and starting a game - asking others about the idea and if it is possible
* Then what? Playtesting
Episode 53: Three Musketeers
* Three Musketeers topics
o Mistaken identity
o All for One One for All motto for the gaming table
* They discuss foreshadowing within the game. They give the example of Finding Nemo about sharks and sea turtles.
* Once they establish what foreshadowing is and how cool it is, they discuss how to put it into your game
Episode 54: Fifth Element
* Fifth Element topic
o The Chaos. Problem one after problem - Hectic pace - good for cons, might be a bit much for weekly, perhaps one week madness, the next recover, then back to madness.
o Factions more interesting than individuals - groups of enemies!
o Lots of groups of people after the same thing
* Relationship maps - giving the game master fuel.
* Stellar Winds. (calls it Stellar Drift in podcast) - Crunching sci-fi RPG - too Crunchy? Time will tell
Self Critical Hits
Episode 13 - Bad Romance
* The group discusses romance in rpgs and carries on to a Dragon Age 2 post about romance options. Then they discuss how to use romance with characters in an interesting way. (What they found on blogs and forums with different games, Fiasco/BW)
* They also discuss about various games, such as what they did this week (Fiasco! Mouse Guard, Apocalypse World)
Episode 14 - That’s ‘Mr. GM’ to You
* The power of the GM. Older - more GM power and Newer - less GM power and with players having more control over narrative.
* But is there really a problem? How many bad GMs are there out there?
Canon Puncture
Episode 110: Game Advocates - 1,001 Nights
* Evan Torner talks about 1,001 Nights
* Its a storytelling game inspired by the Arabian Nights
Designer vs Reality
Episode 23: Starshine Playtest 1A
* World/Character creation session
* Decided on a Victorian Steampunk setting
Episode 24: Starshine Playtest 1B
o The characters created in episode 23 start their adventure
o A cabal of industrialists is trying to muscle inventors, scientists, and engineers into joining them, and it’s up to the PCs to unravel their scheme.
o Tried to go light on the challenges so the other parts of the game could be tested.
Episode 25: Starshine Playtest 1C
o The adventure continues.
o Challenge mechanics used with: interrogation, combat, and chemical analysis.
The Grumpy Celt
RPG Reviews: Castle WTF
o A podcast review of the terrible 1E D&D module, Castle Greyhawk.
RPG Column: A Mission Statement
o A Mission Statement - where Robert talks about what he wants in RPGs
RPG Reviews: Blood Meridian, the RPG
o A podcast review of Blood Meridian, by Cormac McCarthy
Here Be Gamers!
* They have had a number of blog posts out about various RPGS they have gotten and taken a look at
Jennisodes
Episode 37: Game Developing
* Jenn talks to game developer Matthew Grau from Wildfire games and CthulhuTech
* They talk about game development and the differences between developing card games, rpgs, easy/hard rule sets, video games, and miniatures
Episode 38: Kickstarter and Do: Pilgrims of the Flying Temple
* Jenn talks with Daniel Solis about his kickstarter that he is doing and the success he has had within 24 hours. The kickstarter is still going through May and they are in the middle of higher contributions.
* They also discuss the influences on the game and how it is played.
Knights of the Night
Episode 35: Get Him to the Greek
* In this episode of the series one member of the Task Force meets with Nico, a mentor, about a bee relic, while the rest of the team goes to a construction site to check it out...at night... wearing construction outfits (hardhats, earplugs etc). They scope out the site at night and hangout at the coffeehouse to plan the stakehouse
* Back at the hideout, Michael Clay speaks to Nico about the relic. They talk about the research Michael did and Michael needs to find out everything about it. They decide to meet at the library the next day to research Crowly
Episode 36: Congregation
* In this episode of the series the rest of the Task Force begins to plan out how they will scope out the construction site. The group discusses different ways to get onto the site and things they need to look for. They need to find out about the layout, the security systems, information about the relic
Episode 37: Inner Voices
* In this episode of the series Michael Clay is in the Cleveland Library researching the ritual needed to shut down the enemy when he starting hearing music, then a strange voice. He strikes a deal with an unknown spirit and then has to convince the rest of the strike force that he can control it..
Märklighetstroget:
No episodes were released during the last two weeks.
Mom’s Basement
No episodes were released during the last two weeks.
Narrative Control
No episodes were released during the last two weeks.
Shark Bone Podcast
Episode: CHUM10 - Game Design
* A chat with Lenny Balsera about game design
* Why do you design a roleplaying game? Raw enthusiasm, your game isn’t out there.
* Sitting down and starting a game - asking others about the idea and if it is possible
* Then what? Playtesting
Episode 53: Three Musketeers
* Three Musketeers topics
o Mistaken identity
o All for One One for All motto for the gaming table
* They discuss foreshadowing within the game. They give the example of Finding Nemo about sharks and sea turtles.
* Once they establish what foreshadowing is and how cool it is, they discuss how to put it into your game
Episode 54: Fifth Element
* Fifth Element topic
o The Chaos. Problem one after problem - Hectic pace - good for cons, might be a bit much for weekly, perhaps one week madness, the next recover, then back to madness.
o Factions more interesting than individuals - groups of enemies!
o Lots of groups of people after the same thing
* Relationship maps - giving the game master fuel.
* Stellar Winds. (calls it Stellar Drift in podcast) - Crunching sci-fi RPG - too Crunchy? Time will tell
Self Critical Hits
Episode 13 - Bad Romance
* The group discusses romance in rpgs and carries on to a Dragon Age 2 post about romance options. Then they discuss how to use romance with characters in an interesting way. (What they found on blogs and forums with different games, Fiasco/BW)
* They also discuss about various games, such as what they did this week (Fiasco! Mouse Guard, Apocalypse World)
Episode 14 - That’s ‘Mr. GM’ to You
* The power of the GM. Older - more GM power and Newer - less GM power and with players having more control over narrative.
* But is there really a problem? How many bad GMs are there out there?
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