Sunday, May 15, 2011

RPG Crosstalk Show 08

This episode is hosted by Jenn of Jennisodes and Sean of Narrative Control.

How to contact us:
Updates and Announcements:
    • Jennisodes is having an iTunes contest
    • Knights of the Night are having a contest! Feedback by the end of June to win 2 free 4 day badges to Gen CON! Check out their website and forum post to find out how to enter!
    • Roo Sack Gamers are new to the forums!  An actual play podcast edited for content and time and featuring story games like Burning Empires, Burning Wheel, Savage Worlds
 Shows:
Canon Puncture
    Episode 112: Game Advocates - Dragon Age Tabletop RPG
    • Daniel Perez talks about Dragon Age RPG published by Green Ronin - fantasy game based on the video game
    • Does not assume you have played the computer/video game
    • Dark, gritty, fantasy - with the Blight (demons ect) corrupting the world - only a couple of heros can save the world!!!
    • New or Old player - Approach it openly (it’s not D&D), very simple mechanic, embrace the stunts and neat things about the game
    • New stuff coming out for Dragon Age 2 has a second boxed set available for preorder NOW So try it out!!!

Designer vs Reality
Episode 27: Brick and Mortar Playtest 1 
    • Playtest of Brick & Mortar: Last of the Independents which Dan designed for the April round of The Ronnies
    • Short episode (for an AP podcast), and it covers two playthroughs of the game.
    • The game’s about a survival-horror type situation in a failing retail store.

Here Be Gamers - No new episodes in the last two weeks
 
Jennisodes
    Episode 41: Moral and Ethical Values in Vincent Baker’s Games 
    • Jenn chats with Vincent Baker about his games and how he developed them to include mechanics that allow characters and players explore moral and ethical values.
    • They discuss religion in Dogs in the Vineyard, sex in AW and Poison’d and how to make the mechanics and fiction of your game work together
    • Jenn is having a contest! Go to iTunes and leave a review. You could win a set of 5 limited edition playbooks from Apocalypse World!

    Episode 42: Obsidian Portal 
    • Jenn chats with Micah and Jerry from Obsidian Portal about the website!
    • Jerry is the new marketing director and Micah has been developing the website from the beginning.
    • They discuss how Obsidian Portal can be used for campaign management and how players and Gm can get the most out of the site and their games!
    • New stuff is being developed all the time and they love to get feedback. There are various contests going on along with the blog and the new API - Application Programming Interface

Knights of the Night
    Episode 40: “Answers” 
    • The task force starts out taking watch at night in which nothing happens
    • Micko went back to do research in the library and gives it to the task force
    • The Task Force gets one last piece of the puzzle from a trusted friend and Special Agent Chu Park and Michael Clay use their investigative skills to put it all together.
   Episode 41:  “Paperwork” 
    • Supplies are delivered, silver bullets, bug catchers, bee suits.
    • Jade comes through with a map of the Vitamin Bee building
    • Michael researches “Heart Cooks Brain” and tries to crack into the Vitamin Bee network - it is insanely secure..
    • Jay, Chu and Sister Katie gather info on the construction company.


Märklighetstroget - No new episodes in the last two weeks

Mom’s Basement
    Episode 29: Keystone, Game of Thrones and Random BS
    • The guys talk about Charles Nafe’s game Keystone
      • Messianic Fantasy - A game focused on an epic drama
      • World building (starts with an antagonist that everyone is invested in like My Life with Master). (first 20 min)
        • Disappointed with write three sentences and build from there as well as the number of questions you have to answer.
        • Wanted a quick play section - something to allow you to start quickly.
      • Character creation
        • Happy with the content (milestones, facets)
        • The rules for creating characters but some confusion about the way the information is set out.
        • Characters very based on specific destinies, so you decide who is going to be a lead and who will be a supporting character (reminds me of PTA)
    • They also go into a significant section about the first two episodes of HBO’s Game of Thrones. They give the spoiler alert to not listen if you have not watched these episodes but want to. (Which is nice because Jenn does not have HBO and will wait!) - Sean couldn’t listen to this either. He’s waiting for the season to be out!

Narrative Control
    Episode 65: Unconventional Conflicts 
    • Movies have unconventional conflicts like a chase but how do you bring it into an RPG?
    • Sean and  Eric talk about some awesome conflicts in movies such as the escape in Indian Jones, a Heist in the princess bride, the chase scene in The Fugitive
    • Discuss systems that work for unconventional conflicts - most games don’t have the mechanics to work with these types of conflicts. FATE! Mousegaurd, 4E skill challenges (WHAT??)
    • Mindset of the goal is to escape, survive, etc instead of to kill it dead.


Roo Sack Gamers
    Episodes 1-6 Recaps
    • The Roo Sack Gamers produce an actual play podcast focusing on story games like Burning Wheel and Savage Worlds
    • Our first recorded game is Harbinger’s Rock using the Burning Empires system
    • Episodes 1 and 2 cover Character and World creation (or Burning)
    • Episodes 3 to 6 are the actual game.
    • The episodes to date follow several high ranking military, ambassadorial and criminal characters from a mining operation as they discover an alien threat and attempt to counter it.

Self Critical Hits
    Episode 16 - Cthulhu Dark and Mansions of Madness
    • The group starts out talking about Tori’s conversation with the Walking Eye and things during games that made them uncomfortable
    • They talked about Arkham Horror, Cthulhu Dark by Graham Walmsley, Call of Cthulhu, and Mansions of Madness


Sharkbone:
    Episode 56: Star Trek 
    • Irrational characters are fun to play
    • Gave examples of scenes in the movie that would be similar to plot points
    • Fortune mechanics - based from the game Project Vanguard playtest by Matt Wilson - dealing with trade good and riches/rewards
    • Instead of getting gold all the time they could get objects/equipment ect

   Episode 57: Inception
    • Guest (Aakin) on the show who just ran their exalted game
    • GM’s Reef: Pulled ideas from the movie: layers in layers, building the team at the start, the test (make a maze in 2 minutes I can’t solve in 1),
    • Great white: Meta Plot - difference between that and setting. Games that have a strong meta plot. How to use it and how it can be lame. (example: star wars)


The Grumpy Celt
    Episode 18: General Thoughts 
    • Grumpy RPG has worked with Nevermet Press. He has postponed  the Great Heist adventure
    • Grumpy Celt would like to try to keep his reviews to 10 minutes. He does a lot of great work editing the reviews and writing up the prep work.
    • He likes to listen to podcasts that stay on track and are edited. Such podcasts he likes to listen to are the Jennisodes, JesuOtaku, IronLiz, Tome Show and Self Critical Hits
    Episode 19: House of Leaves
  • Grumpy does a show about House of Leaves with his extra dimensional porn reading podcasters.  After an introduction to the introduction to perhaps and introduction he explains the plot of the book, the House of Leaves.  Warning: The subject of the story might know about the reader and it does not like you.  
  • He makes a comparison to Lovecraftian themes and how elements in the story are meant to represent the old ones of Mythos.
  • There is also a reference to Mesopotamian mythos of the underworld but the grumpy celt believes the book can ultimately not be reduced to a rehash of other stories.
  • Suggests it as a great setting for World of Darkness.

Sunday, May 1, 2011

RPG Crosstalk Show 07

covering podcast episodes released April 17th - April 20, 2011

This episode is hosted by Jenn of Jennisodes and Rich of the Canon Puncture show

How to contact us:
Updates and Announcements:
  • Self-Critical Hits has a contest - OK Cupid Comment for Tonya, one of the hosts
  • We have 124 members as of April 30, 2011

Shows:
Canon Puncture
    Episode 111: The Doubleclicks
  • Awesome conversation with the singer/songwriters of the group Doubleclicks. They talk about how they came up with the song This Fantasy World (the Dungeons & Dragons song) and talk about what RPGs they like to play.

Designer vs Reality
    Episode 26: Starshine Playtest 1D
  • Continuing the Victorian steampunk adventure with Nolan Calender’s Starshine
  • Discussed some issues with the Challenge system
Here Be Gamers
    Dragon Age review blog post   

Jennisodes
    Episode 39: Jamestown: An Indie Video Game
  • Jenn talks to her friends Hal, Mike and Tim from Final Form games about their video game called Jamestown. It is in the final stages of development and will be released this summer.
  • They discuss what makes an indie video game and all the work that goes into it. How to work as a team and how to get things done on a tight budget.
  • Jenn got to playtest the demo and it is fabulous. The music is amazing and the artwork is hot. You can check out the trailer at their website
    Episode 40: Iron GM
  • Jenn interviews Rone Barton and Ed Healy about Iron GM and how it works as a competitive gming!

Knights of the Night

    Episode 38: Help From Beyond
  • A reading of the notes found during the research at the Cleveland Library. Different Players read the lines of different characters in the notes
  • Have they found the ritual they need to defeat the big bad?
  • The gang is still struggling with who’s on their side and how powerful their enemy truly is.
    Episode 39: Arranged or Deranged?
  • The Task Force puts in an order for equipment.
  • Has Michael made an arrangement that will help them win the final battle, or is he infact insane?
  • There is discussion about keeping watch during the night as the crew settled down to sleep in the third safe house in as many days. Will they have at least one peaceful night before heading back to Benjamin's house to steal the items they need for the final assault?
Märklighetstroget
Episode 9: GothCon XXXV
  • Thom talks to Alexander Hallberg, one of the organizers of GothCon (a con in Gothenburg, not a con for goths) about what’s going to be happening at this year’s con.
  • They also talk a bit about the troubles of organizing such a big con (the largest and oldest in Sweden) and what attendees can do to make the con experience better for everyone.
           Episode 10: Revolutionary Gaming (This one will be out on the first, so it’s up to you if you want it in this crosstalk episode or in the next one)
  • Celebrating May 1 (MayDay, International Worker’s Day etc.) Thom sits down to Talk to LARPer and journalist Johanna Koljonen about the ways in which role playing can be understood as being a revolutionary practice and how it can be used to change our views on the world.

Mom’s Basement
    Episode 28: Ronnies April 2011
  • The guys discuss the most recent round of the Ronnies and the types of games that were looked at during this time
  • They discuss the various games and the mechanics in each.

Narrative Control: no episode this fortnight

Self Critical Hits
    Episode 15: Playing Yourself in RPGs
  • We talk this time about how much of our personalities come through in the characters, our efforts at characters who are way outside our experience, and the similarities between the concept of relating to a character in a piece of media and trying to get into the mindset of a character in game.
  • Short discussion of gaming as therapy (specifically “Silence Keeps Me A Victim”)
  • Brief reviews of the films Hanna and Paul, and the Game of Thrones premiere.
  • Lots of champagne was consumed. So, you know, ridiculousness ensues.

SharkBone Podcast

    Episode 55: Wanted, PVP and Character Death
  • Death Flags 
 
    Episode 56: Star Trek / Fortune
  • We didn't get to listen in time, will cover on episode 8 of the RPG Crosstalk Show


The Grumpy Celt
    Episode 16: Rock ‘n Roll on Toast - a podcast review of the Eberron books for 4E D&D. It is a short (10 minutes) review and positive assessment of the books.

    Episode 17; Settings they Play in Hell - a review of the Forgotten Realms books for 4E D&D. Its a lengthy (38 minutes) review and highly negative assessment of the books.

    Note that Episode 18 is already live on Grumpy Celt's BlipTV site, but it will not appear at the blog until after this episode of RPG Crosstalk airs. 


Direct Download:  http://www.canonpuncture.com/audio/rpgcrosstalk-show-07.mp3

Monday, April 18, 2011

RPG Crosstalk Show 06

This episode is hosted by Rich of Canon Puncture show and Tom of Knights of the Night.

How to contact us:
Updates and Announcements:

We have two new shows!
  • Self-Critical Hits
  • The Grumpy Celt

Shows:
Canon Puncture

Episode 110: Game Advocates - 1,001 Nights

    * Evan Torner talks about 1,001 Nights
    * Its a storytelling game inspired by the Arabian Nights



Designer vs Reality

Episode 23: Starshine Playtest 1A

    * World/Character creation session
    * Decided on a Victorian Steampunk setting


Episode 24: Starshine Playtest 1B

          o The characters created in episode 23 start their adventure

          o A cabal of industrialists is trying to muscle inventors, scientists, and engineers into joining them, and it’s up to the PCs to unravel their scheme.
          o Tried to go light on the challenges so the other parts of the game could be tested.


Episode 25: Starshine Playtest 1C

          o The adventure continues.
          o Challenge mechanics used with: interrogation, combat, and chemical analysis.



The Grumpy Celt

RPG Reviews: Castle WTF

          o A podcast review of the terrible 1E D&D module, Castle Greyhawk.


RPG Column: A Mission Statement

          o A Mission Statement - where Robert talks about what he wants in RPGs



RPG Reviews: Blood Meridian, the RPG

          o A podcast review of Blood Meridian, by Cormac McCarthy




Here Be Gamers!

    * They have had a number of blog posts out about various RPGS they have gotten and taken a look at



Jennisodes
    Episode 37: Game Developing

    * Jenn talks to game developer Matthew Grau from Wildfire games and CthulhuTech
    * They talk about game development and the differences between developing card games, rpgs, easy/hard rule sets, video games, and miniatures


    Episode 38: Kickstarter and Do: Pilgrims of the Flying Temple

    * Jenn talks with Daniel Solis about his kickstarter that he is doing and the success he has had within 24 hours. The kickstarter is still going through May and they are in the middle of higher contributions.
    * They also discuss the influences on the game and how it is played.



Knights of the Night
    Episode 35: Get Him to the Greek

    * In this episode of the series one member of the Task Force meets with Nico, a mentor, about a bee relic, while the rest of the team goes to a construction site to check it out...at night... wearing construction outfits (hardhats, earplugs etc). They scope out the site at night and hangout at the coffeehouse to plan the stakehouse
    * Back at the hideout, Michael Clay speaks to Nico about the relic. They talk about the research Michael did and Michael needs to find out everything about it. They decide to meet at the library the next day to research Crowly


    Episode 36: Congregation

    * In this episode of the series the rest of the Task Force begins to plan out how they will scope out the construction site. The group discusses different ways to get onto the site and things they need to look for. They need to find out about the layout, the security systems, information about the relic


    Episode 37: Inner Voices

    * In this episode of the series Michael Clay is in the Cleveland Library researching the ritual needed to shut down the enemy when he starting hearing music, then a strange voice. He strikes a deal with an unknown spirit and then has to convince the rest of the strike force that he can control it..




Märklighetstroget:
No episodes were released during the last two weeks.

Mom’s Basement
No episodes were released during the last two weeks.

Narrative Control
No episodes were released during the last two weeks.

Shark Bone Podcast
    Episode: CHUM10 - Game Design

    * A chat with Lenny Balsera about game design
    * Why do you design a roleplaying game? Raw enthusiasm, your game isn’t out there.
    * Sitting down and starting a game - asking others about the idea and if it is possible
    * Then what? Playtesting


    Episode 53: Three Musketeers

    * Three Musketeers topics
          o Mistaken identity
          o All for One One for All motto for the gaming table
    * They discuss foreshadowing within the game. They give the example of Finding Nemo about sharks and sea turtles.
    * Once they establish what foreshadowing is and how cool it is, they discuss how to put it into your game


Episode 54: Fifth Element

    * Fifth Element topic
          o The Chaos. Problem one after problem - Hectic pace - good for cons, might be a bit much for weekly, perhaps one week madness, the next recover, then back to madness.
          o Factions more interesting than individuals - groups of enemies!
          o Lots of groups of people after the same thing
    * Relationship maps - giving the game master fuel.
    * Stellar Winds. (calls it Stellar Drift in podcast) - Crunching sci-fi RPG - too Crunchy? Time will tell



Self Critical Hits
    Episode 13 - Bad Romance

    * The group discusses romance in rpgs and carries on to a Dragon Age 2 post about romance options. Then they discuss how to use romance with characters in an interesting way. (What they found on blogs and forums with different games, Fiasco/BW)
    * They also discuss about various games, such as what they did this week (Fiasco! Mouse Guard, Apocalypse World)



    Episode 14 - That’s ‘Mr. GM’ to You

    * The power of the GM. Older - more GM power and Newer - less GM power and with players having more control over narrative.
    * But is there really a problem? How many bad GMs are there out there?

Sunday, April 3, 2011

RPG Crosstalk Show 05

This episode is hosted by Jenn of Jennisodes and Dan of Designer vs. Reality.

How to contact us:
Updates and Announcements:

  • Contest 100+ members.  Winners announced!
  • Fille from Stockholm
  • Joshua E Koitzsch
  • Matt from Redlands CA

Shows:
Canon Puncture Show:
Episode 109:  PEW pt 2
    • Rich and Arnold announce the winner of the PEW (Pure Epic Win Moment) Contest, none other than RPGCrosstalk member - Dan Maruschak!
    • They continue to discuss a small con Arnold recently hosted at his house (called PEWCon, sounds like “Puke On”), the ups and downs of it
    • Lastly, Rich does a mini review of RPGKids and Dread House, both RPGs for kids

Designer vs Reality
Episode 21: Pilgrim Playtest 1A
    • Start out with character creation
Episode 22: Pilgrim Playtest 1B
    • Dan, Leo, and Nolan playtest Leo’s game Pilgrim.
    • It’s a GM-less game set in a dystopian future where the characters are on a pilgrimage to get “reskinned” and have the burdens on their souls lifted. The pilgrimage is the frame story, but the actual action of the game happens in flashback as the characters discuss the events that led them to their present condition.

Here Be Gamers- no show in the last two weeks

Jennisodes
    Episode 34: The Commercial side of Gaming
  • Jenn talks to Graham Walmsley about selling games at stalls and online over in the UK.
  • They discuss what kinds of indie games gamers like over there and how to sell these games (by knowing what he talks about and is passionate about the games)
  • Graham is very excited about the games he sells.  The kind of enthusiasm you want to see in everyone selling a product.
    Episode 35: Human Contact
  • Jenn talks to Joshua AC Newman about his game Human Contact
  • It’s a collaborative world building game set in a science fiction world with the Academy coming onto the Colony planet.
  • Discuss the artwork, the linguistics mechanic, and how Joshua designed the game. Look out for other Shock based games coming out soon!
    Episode 36: Kickstarter
  • Jenn talks with Joshua again about Kickstarter and how to do it successfully

Knights of the Night
Episode 33: The Infection of Dissension (World of Darkness game)
  • Explanations of mechanics are good - players explain what they are rolling and the GM asks if they want to add anything. 
  • One of the team members got infected! The group argues about bringing a corpse that might be infected to the safehouse. Each player posed reasons why it was good or not - compelling arguments! 

Märklighetstroget: Episode 08: Pitfalls  
  • Interview with Karl Bergström from the interactive institute about common pitfalls in RPGs and how to avoid them.
  •  They also discuss GNS theory briefly as one of many tools that can help players come to an agreement on what they want out of a campaign and, thus, avoid some of the problems brought up in the episode.

Mom’s Basement:    Episode 27: Demilich and What Makes an RPG
    • What makes an rpg - roleyplaying or just using funny voices
    • Decided that there has to be a natural intuitive connection between the roleplaying and the mechanics
    • Demilich - Noam Rosen’s Game
    • A lot of cool strategy elements in it, the playtest lost a little roleplaying
    • Discussed how the playtest went and how it could be made better, what was confusing, things that need to be added (more rules for multiple sessions)


Narrative Control: 
    Episode 62 - Retcon!
  • Idea 1 - How to get a game back from over the edge
  • Using “frames” or the subjective nature of a story to justify play not being what “actually happened”.
  • Examples from movies, games and storytelling tropes.

    Episode 63 - Making the bits compelling
  • Getting the players invested in your set pieces (locations, people, etc)
  • Four tips for doing so:
    • Actionable - Players can make a difference
    • Need - It’s got something the PCs want or need
    • Reincorporate the PC aspects - It’s a mirror of the PCs issues
    • Movable pieces - Include things the PCs can use as resources.

    Episode 64 - Lenisode
  • Lenny Balsera ideas - 15 minute prep (GM frame 3 scenes that hit the beliefs of the characters in the most unsubtle way you can)
  • Compells within the game (BW/Dresden/Fate) - give them a FATE chip to make the player/character MAKE a decision (not just to give them a fate chip)

SharkBone:
Episode 50 - Alien and Lines and Veils
    • Horror movie - concept of taking a small part of the movie/literature and building up on that part (putting Dracula on a boat slowly killing all the characters)
    • Characters who have one profession but end up being forced to go find the aliens but its in the contract!! (small print)
    • Discussed lines and veils and how to go to the limit but notice your friends reactions and backtrack if necessary
    • Always depends on the table and needs to be discusses
Episode 51 - Celebration
    • 1 Year Celebration giveaway! Throughout the show
    • Covered favorite topics from the year
      • Talked about Let it Ride and Dice pools