This episode is hosted by Jenn of Jennisodes and Sean of Narrative Control.
How to contact us:
- forums: www.rpgcrosstalk.webs.com
- email: rpgcrosstalk@gmail.com
- twitter: @rpgcrosstalk
- facebook page: RPG Crosstalk
- Jennisodes is having an iTunes contest
- Knights of the Night are having a contest! Feedback by the end of June to win 2 free 4 day badges to Gen CON! Check out their website and forum post to find out how to enter!
- Roo Sack Gamers are new to the forums! An actual play podcast edited for content and time and featuring story games like Burning Empires, Burning Wheel, Savage Worlds
Canon Puncture
Episode 112: Game Advocates - Dragon Age Tabletop RPG
- Daniel Perez talks about Dragon Age RPG published by Green Ronin - fantasy game based on the video game
- Does not assume you have played the computer/video game
- Dark, gritty, fantasy - with the Blight (demons ect) corrupting the world - only a couple of heros can save the world!!!
- New or Old player - Approach it openly (it’s not D&D), very simple mechanic, embrace the stunts and neat things about the game
- New stuff coming out for Dragon Age 2 has a second boxed set available for preorder NOW So try it out!!!
Designer vs Reality
Episode 27: Brick and Mortar Playtest 1
- Playtest of Brick & Mortar: Last of the Independents which Dan designed for the April round of The Ronnies
- Short episode (for an AP podcast), and it covers two playthroughs of the game.
- The game’s about a survival-horror type situation in a failing retail store.
Here Be Gamers - No new episodes in the last two weeks
Jennisodes
Episode 41: Moral and Ethical Values in Vincent Baker’s Games
- Jenn chats with Vincent Baker about his games and how he developed them to include mechanics that allow characters and players explore moral and ethical values.
- They discuss religion in Dogs in the Vineyard, sex in AW and Poison’d and how to make the mechanics and fiction of your game work together
- Jenn is having a contest! Go to iTunes and leave a review. You could win a set of 5 limited edition playbooks from Apocalypse World!
Episode 42: Obsidian Portal
- Jenn chats with Micah and Jerry from Obsidian Portal about the website!
- Jerry is the new marketing director and Micah has been developing the website from the beginning.
- They discuss how Obsidian Portal can be used for campaign management and how players and Gm can get the most out of the site and their games!
- New stuff is being developed all the time and they love to get feedback. There are various contests going on along with the blog and the new API - Application Programming Interface
Knights of the Night
Episode 40: “Answers”
- The task force starts out taking watch at night in which nothing happens
- Micko went back to do research in the library and gives it to the task force
- The Task Force gets one last piece of the puzzle from a trusted friend and Special Agent Chu Park and Michael Clay use their investigative skills to put it all together.
- Supplies are delivered, silver bullets, bug catchers, bee suits.
- Jade comes through with a map of the Vitamin Bee building
- Michael researches “Heart Cooks Brain” and tries to crack into the Vitamin Bee network - it is insanely secure..
- Jay, Chu and Sister Katie gather info on the construction company.
Märklighetstroget - No new episodes in the last two weeks
Mom’s Basement
Episode 29: Keystone, Game of Thrones and Random BS
- The guys talk about Charles Nafe’s game Keystone
- Messianic Fantasy - A game focused on an epic drama
- World building (starts with an antagonist that everyone is invested in like My Life with Master). (first 20 min)
- Disappointed with write three sentences and build from there as well as the number of questions you have to answer.
- Wanted a quick play section - something to allow you to start quickly.
- Character creation
- Happy with the content (milestones, facets)
- The rules for creating characters but some confusion about the way the information is set out.
- Characters very based on specific destinies, so you decide who is going to be a lead and who will be a supporting character (reminds me of PTA)
- They also go into a significant section about the first two episodes of HBO’s Game of Thrones. They give the spoiler alert to not listen if you have not watched these episodes but want to. (Which is nice because Jenn does not have HBO and will wait!) - Sean couldn’t listen to this either. He’s waiting for the season to be out!
Narrative Control
Episode 65: Unconventional Conflicts
- Movies have unconventional conflicts like a chase but how do you bring it into an RPG?
- Sean and Eric talk about some awesome conflicts in movies such as the escape in Indian Jones, a Heist in the princess bride, the chase scene in The Fugitive
- Discuss systems that work for unconventional conflicts - most games don’t have the mechanics to work with these types of conflicts. FATE! Mousegaurd, 4E skill challenges (WHAT??)
- Mindset of the goal is to escape, survive, etc instead of to kill it dead.
Roo Sack Gamers
Episodes 1-6 Recaps
- The Roo Sack Gamers produce an actual play podcast focusing on story games like Burning Wheel and Savage Worlds
- Our first recorded game is Harbinger’s Rock using the Burning Empires system
- Episodes 1 and 2 cover Character and World creation (or Burning)
- Episodes 3 to 6 are the actual game.
- The episodes to date follow several high ranking military, ambassadorial and criminal characters from a mining operation as they discover an alien threat and attempt to counter it.
Self Critical Hits
Episode 16 - Cthulhu Dark and Mansions of Madness
- The group starts out talking about Tori’s conversation with the Walking Eye and things during games that made them uncomfortable
- They talked about Arkham Horror, Cthulhu Dark by Graham Walmsley, Call of Cthulhu, and Mansions of Madness
Sharkbone:
Episode 56: Star Trek
- Irrational characters are fun to play
- Gave examples of scenes in the movie that would be similar to plot points
- Fortune mechanics - based from the game Project Vanguard playtest by Matt Wilson - dealing with trade good and riches/rewards
- Instead of getting gold all the time they could get objects/equipment ect
Episode 57: Inception
- Guest (Aakin) on the show who just ran their exalted game
- GM’s Reef: Pulled ideas from the movie: layers in layers, building the team at the start, the test (make a maze in 2 minutes I can’t solve in 1),
- Great white: Meta Plot - difference between that and setting. Games that have a strong meta plot. How to use it and how it can be lame. (example: star wars)
The Grumpy Celt
Episode 18: General Thoughts
- Grumpy RPG has worked with Nevermet Press. He has postponed the Great Heist adventure
- Grumpy Celt would like to try to keep his reviews to 10 minutes. He does a lot of great work editing the reviews and writing up the prep work.
- He likes to listen to podcasts that stay on track and are edited. Such podcasts he likes to listen to are the Jennisodes, JesuOtaku, IronLiz, Tome Show and Self Critical Hits
- Grumpy does a show about House of Leaves with his extra dimensional porn reading podcasters. After an introduction to the introduction to perhaps and introduction he explains the plot of the book, the House of Leaves. Warning: The subject of the story might know about the reader and it does not like you.
- He makes a comparison to Lovecraftian themes and how elements in the story are meant to represent the old ones of Mythos.
- There is also a reference to Mesopotamian mythos of the underworld but the grumpy celt believes the book can ultimately not be reduced to a rehash of other stories.
- Suggests it as a great setting for World of Darkness.