Sunday, March 20, 2011

RPG Crosstalk Show 04

This episode is hosted by Sean of Narrative Control and Rich from Canon Puncture show.

How to contact us:
Updates and Announcements
  • Contest - once we get up to 100 members (sans administrators/podcasters) there will be prizes. YES, PLURAL - PRIZES!
  • A New Show! Knights of the Night Actual Play podcast

The Shows

Canon Puncture show 108: Game Advocates - Unknown Armies
  • Ryan Macklin discusses Unknown Armies by Atlas Games
  • Unknown Armies is a transcendental modern horror game
  • It’s creepy and gritty, very evocative text and world setting
  • Probably need to have lines and veils with this book

Designer vs Reality Episodes 18,19,20: Shadows Playtest 1A, 1B, 1C
  • The group plays a new game - the working title is Shadows and the game is a creation of Nolan, who was a player in Dan Maruschak’s Final Hour of a Storied Age
  • Shadows is a low magic medieval fantasy game, with more of a storybook than “grim and gritty” tone. There is some inspiration from Frankenstein (the mad scientists) and the anime series Full Metal Alchemist
  • In this episode, Dan edits in some bits where he reads out information that wouldn’t be normally accessible for people listening to an AP podcast, it really helps listeners keep on track, a great idea


Here Be Gamers - no show in the last two weeks

Jennisodes: Episode 31 Tragedy and Gaming
  • Jen talks to Jen Dixon about tragedies and experiences in real life and bringing that into your characters
  • Talking to your game group about lines and veils, canceling a game night, or just hanging out

Jennisodes: Special Episode Dreamation Mini-views
  • Jenn shared three mini-interviews she conducted at Dreamation 2011
  • From her question quest she asked some of her friends and random gamers she pulled into a room these questions
Jennisodes: Episode 33 - Kids and Gaming
  • Jenn chats with Becca (@Tallula on twitter) and Fraser from Accidental Survivors about their kids, balancing gaming and family life, and what they want to teach their kids
  • A light fun episode with some game ideas to play with younger children



Knights of the Night Actual Play Episode 32 The Cost of Friendship
  • World of Darkness “Shit Luck”
  • Shorter episodes - AP cut into 45-55 minute episodes
Märklighetstroget - No episodes were released during the last two weeks.
 
Mom’s Basement: Episode 24 Playtesting and Deathbird Black
  • Talk about the value of playtesting and helping game designers to work towards finishing their games
  • Game Designers - have other groups playtest your game when it is ready
  • Controversy surrounding the Secret lives of Serial Killers
  • Deathbird Black playtest “Comedy noir.  Tongue-in-cheek, dice-flinging fun”
  • Secret Lives of Serial Killers and Deathbird Black were created for the Ronnies. http://www.indie-rpgs.com/forge/index.php?board=77.0

Mom’s Basement: Episode 25: Despair, Vampires and Ingenero
  • Vampires - how to make vampires potent
  • Creating possible scenarios and game mechanics for mass hysteria
  • Playtest Ingenero
    • Similar to narrative Gurps
    • Discussed character creation - influences, beliefs
    • Spending chips in game to challenge - Risk/reward wasn’t working out in the playtest, building the narrative and scene pacing
    • Good start to a game - needs some development and editing
Mom’s Basement: Episode 26: Final Hour of a Storied Age and Epic Fantasy
  • The crew discusses their play of Final Hour of a Storied Age
  • The show ends with a discussion on opinions on high fantasy, which is interesting, talking about multiple media and gaming
Narrative Control: Episode 61 Embrace Your Doom
  • Recording with Karen Twelves in response to her blog post
  • The reward of playing to fail gloriously
  • How to do it.
  • Three examples
SharkBone: Episode 48
  • Lenny Balsera from Evil Hat visits the show
  • Jurassic Park
    • Exotic Locations (Car Case in trees)
    • Bad things happen when you go to the bathroom
    • Throwing future/past NPCs or monsters into the game
  • Aspects
    • Lenny Balsera discusses the awesome stuff about aspects
    • Fate System
    • Significant details that makes the character unique

SharkBone: Episode 49
  • Almost on the podcastosphere for a year!
  • Saving Private Ryan
    • Going after someone, finding them and not wanting to leave
    • Keeping to your personal “code”
  • Minis & Battlemats
    • Knowing locations/representation and visual space
    • Visual terrain good for new players?
Learn Swedish with Thom!
  • Spell
  • Fog
  • Dragon
Direct Download: 
http://www.canonpuncture.com/audio/rpgcrosstalk-show-04.mp3

Sunday, March 6, 2011

RPG Crosstalk Show 03

This episode is hosted by Jenn of Jennisodes and Dan from Designer vs. Reality.

How to contact us:
Updates and Announcements
  • Contest - once we get up to 100 members (sans administrators/podcasters) there will be a prize. A PRIZE!

The Shows
Canon Puncture Show 107: IIEE

Designer vs Reality 17: Final Hour of a Storied Age Playtest 8D
  • Concludes the story arc started in episode 14
  • This playtest showed the game was solid enough to start asking for external testers

Here Be Gamers 40: We’re baaack
  • They are back and have been on the air for three years!
  • Avatar Last Airbender 4th edition game - 15/20 years in the future

Jennisodes 29: He said..She said
  • Jenn talks to Randall and Anna Walker about how they got into D&D
  • Randall has gamed for 25 years, Anna just started
  • They talk about how their relationship has grown and changed and what perspectives they bring to the table now

Jeninsodes 30: Tricks and Tips
  • Phil and Chatty DM from Dungeon Master Guys podcast
  • Bringing tips and tricks in from other games

Märklighetstroget - no show in the last two weeks

Mom’s Basement - no show in the last two weeks

Narrative Control 60: The LOST Episode
  • Information being lost between the GM and the Players
  • Detailing a scene for 10 minutes - information can get lost (too much, people not listening to everything, forgetting to state something)
  • Trusting in each other to give the information needed to progress the story
  • Communication is key between the GM and player - expectations, where the story is going, not keeping secrets to mess over the players later
  • Games need limitations to create amazing characters
  • Don’t horde the cool! Everyone should do cool things

Shark Bone 47:
  • Dances With Wolves
    • Creating a character reputation
    • Character journal - can leave it behind within the story to create problems
    • Finding an NPC journal with information in it
  • Props
    • props don’t tie into the mechanics of the game
    • Sending out emails (for modern age game) Snail mail or scrolls!
    • Creating immersion
    • Bugging people with props takes away from the game (maybe you shouldn’t have props)
Shark Bone CHUM09 - Adding Color to your RPGS
  • Actual colors - gaming is very oratory (speaking and exercising our brains)
  • Visual cue for the characters
  • Color inspires mood and emotions
  • What emotion is your character doing at that moment? Use the color in your description to enhance the game
Learn Swedish with Thom!
  • RPG (roleplaying game!)
  • Gamemaster
  • Player

Direct Download: 
http://www.canonpuncture.com/audio/rpgcrosstalk-show-03.mp3